

Like most teenagers, BK is addicted to a phone game and is focused on leveling up to 10 where he unlocks a shiny new quad-copter drone. BK, a raccoon, and his human pal, Mira, are the main characters, and they both work at a donut shop in, you guessed it, Donut County.

The story of Donut County is delivered mostly through text message conversations and flashbacks of characters that are trapped underground after they fell victim to the hole that swallowed their city. It’s a charming and fun puzzle game with a surprisingly good story. The 2012 tweet said “You play as a hole, you must move around an environment making certain elements fall into correct targets at the right time.” From this tweet, developer Ben Esposito (The Unfinished Swan) work-shopped this idea with other developers, and Donut County was born.

It was really fun and important to me to try to bring in a lot of old school ideas into the mix, because we weren't trying to make a refinement of the most modern movement techniques, we were trying to pull from the history of first person platformer gameplay scenarios.Donut County started off as a tweet by a parody Peter Molyneux account that pitched crazy and eccentric ideas for video games. “I was playing Team Fortress Classic, doing concussion grenade jumps.

“My background is playing Counter-Strike surf maps, and I used to make mods for Half-Life and Quake and I was into jump maps,” he explains. What makes Neon White gamey though? What makes any game gamey for that matter? Over the course of our conversation, we tried to get to the bottom of just that.Įsposito rejects the Titanfall 2 Gauntlet comparison, and delves further back into video game history and his own experiences when explaining the inspiration behind Neon White’s speedrunning tekkers. If there’s one way to describe Neon White, it’s video gamey, although I tried to be more generous with my words in TheGamer’s review of the FPS platformer slash dating sim. “I think an overriding concept behind this game and one of the impetus for making it was that we wanted to make a really video gamey game,” Neon White’s lead designer Ben Esposito tells me on a Zoom call.
